"Simon Lemieux" <lem### [at] yahoo com> wrote in message
news:39989DCF.CCBA8544@yahoo.com...
| > Not if you want the default which is media interaction on and media
| > attenuation is off by default and is for fading with distance.
|
| I was thinking about a cloud... so the media attenuation should be set to
on...
| no? so there is a shadow?
Not shadow exactly, it's a 'fade_distance' relationship. You would need to
use that keyword in the light source(s) in order to "attenuate" first then
with it set to on to diminish the light according to that distance and also
'fade_power'.
At least that's how I'm thinking it goes. Just looked it up in the scene
help and it's not said to be based solely on fading. Anyone else know for
sure?
If media/fog attenuates lights without a specified fade then it must be a
fixed default.
Bob
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